Dungeons the Dragoning

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Hezor
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Dungeons the Dragoning

Post by Hezor »

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For ten thousand years, the Lady of Pain has silently ruled the city of Sigil, master of the hub of the Portal network despite the petty wars of the gods. The city of Sigil is the largest metropolis in the Astral Sea, untold millions making sacrifices to sustain it and ensure the continued survival of their people in the face of a hostile multiverse. From hundreds of Crystal Spheres, teeming with the Clueless and monsters, refugees and opressors alike come to find their place in a larger galaxy, to find treasure fame and fortune amongst the planes. Beset on all sides by foes of such malice it would sear a man's soul to know but a fraction of their blasphemies, only the strongest and most ruthless survive. Foes from within and without seek to overthrow the Lady's rule, throwing themselves on the Throne of Blades in vain efforts to destroy in a moment the eons of her rule. The Great Devourer comes from the Far Realm beyond the Astral Sea, driven to consume all before it and Ork savages surge from their barbaric empires to pillage and slaughter. The vengeful Eldarin cite prophetic visions as they raid and destroy even their own cousins, and an ancient evil arises from tombs sealed at the dawn of creation.

In the grim darkness of the great wheel, there is only war.


http://www.mediafire.com/?bq3bzc2o2n5ness


Homebrew RPG posted yesterday on 4chan's /tg/. I'm not sure if it should be here [IMHO] or in the homebrew section, anyway I think you'll have some fun with this.

EDIT - moved this here following the aWoD, still not sure about the proper place.
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Post by Maxus »

This is an announcement that I am now going into business selling torches, sickles and pitchforks, and if you bring in a long knife, I'll sharpen it for FREE!
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Re: Dungeons the Dragoning

Post by CatharzGodfoot »

Hezor wrote:EDIT - moved this here following the aWoD, still not sure about the proper place.
If it's your own invention, it belongs on IMOI. Otherwise, my guess is IMHO.

Also, it looks rad.
Last edited by CatharzGodfoot on Sat Apr 02, 2011 4:40 pm, edited 1 time in total.
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Hezor
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Post by Hezor »

Isn't my own, but now that this got replies I won't be able to move the thread by myslef. Help, anyone?
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Post by Maxus »

The "Clone Thread/Post" button in the post, I think
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Username17 »

So... someone made Dungeon Crusade but for reasons that don't make any sense to anyone they decided to use the Legends of the Five Rings system? That doesn't make any sense to me even as protest art.

I will say this: the typesetting and art are generally decent. Although I have a strong suspicion the latter is copypasta.

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Post by Parthenon »

FrankTrollman wrote:I will say this: the typesetting and art are generally decent. Although I have a strong suspicion the latter is copypasta.

-Username17
Heh. It's more than a suspicion. Page 24 is commander Shepherd from Mass Effect. Really badly copied as well. Not quite sure whether or not its the worst possible picture or not since its possible the only cgi image in the book. Maybe a Liefield picture would be worse.
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Post by fectin »

FrankTrollman wrote:So... someone made Dungeon Crusade but for reasons that don't make any sense to anyone they decided to use the Legends of the Five Rings system? That doesn't make any sense to me even as protest art.

I will say this: the typesetting and art are generally decent. Although I have a strong suspicion the latter is copypasta.

-Username17
pretty sure it's more tongue in cheek than that:
"Dungeons the Dragoning" is WW name format
"40,000" is GW
"7th Edition" is the 7 Seas logo
"Great Wheel" Iassume is Wheel of Time
Not sure what the rose is. Blue Rose maybe?
Similarly unsure of Eldarin, Far Realm(LotR?), and Clueless.

Either way, this looks like an effort to mashup every RPG ever. Using the L5R system flows right into that. Either way though, there's no way someone could seriously advance that as a system.
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Post by Koumei »

fectin wrote: "Great Wheel" Iassume is Wheel of Time
Not sure what the rose is. Blue Rose maybe?
Similarly unsure of Eldarin, Far Realm(LotR?), and Clueless.
Great Wheel is the Planescape cosmology (also the "Generic D&D (Greyhawk)" one).
The rose looks like it was taken straight out of Vampire.
Eladrin are a type of Celestial in D&D (or a type of Elf in 4E), the Far Realm is Cthulhuland in D&D, and Clueless is a Planescape term for people new to Sigil who don't know what the fuck is going on (or for those who don't choose a faction).

I couldn't be fucked downloading it, should I do so for the laughs or have I picked correctly? Looks like a funny idea though - worth photoshopping the cover, but not a whole system. I mean, that's as bad as Eldar: the Whining.
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Post by Username17 »

7th Sea and L5R are both Alderac. The Rose and the Colon-based naming convention are all White Wolf. The Great Wheel and D&D are both WotC. It's a jumble of GW, WotC, White Wolf, and Alderac concepts into a single game. Which leads me to believe that it is stone cold serious. They decided to merge concepts from the games they think are the most awesome to make the most awesome game that was ever awesome. This is totally how I thought when I was 13. You know, back when I thought RIFTS was on the right track.
Koumei wrote:I couldn't be fucked downloading it, should I do so for the laughs or have I picked correctly? Looks like a funny idea though - worth photoshopping the cover, but not a whole system.
It's not a joke. At least, not exactly. It's literally someone who thought that Exalted would be better with a more confusing dicepool system and Games Workshop space marines. It uses the claim of parody only to protect itself from copyright violation.

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Post by Maxus »

It could be worse. It could be throwing in rampant misogyny and racism, a la Fatal.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by CatharzGodfoot »

DtD4k7e is still more interesting than 4e.
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Post by Maxus »

CatharzGodfoot wrote:DtD40k7e is still more interesting than 4e.
Fixed that for you
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by CatharzGodfoot »

Maxus wrote:
CatharzGodfoot wrote:DtD40k7e is still more interesting than 4e.
Fixed that for you
:ohwell:
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
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Post by Maxus »

CatharzGodfoot wrote:
Maxus wrote:
CatharzGodfoot wrote:DtD40k7e is still more interesting than 4e.
Fixed that for you
:ohwell:
Sorry, it was too good a moment to pass up. You know it's a a slapdash work when the acronym is so long you can leave letters out and not realize.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by ...You Lost Me »

Have any of you guys looked through all the rules? It seems like there are a lot of balance issues, but it's introducing me to a variety of new concepts. I'm sure the idea has been played out in some game before, but I like the idea of picking a race AND a special template-thing.
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Post by Seerow »

...You Lost Me wrote:Have any of you guys looked through all the rules? It seems like there are a lot of balance issues, but it's introducing me to a variety of new concepts. I'm sure the idea has been played out in some game before, but I like the idea of picking a race AND a special template-thing.
Yeah that's pretty cool. I also like the point buy limited by class, but to my understanding that's basically a White Wolf analogue.
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Post by fectin »

...You Lost Me wrote:Have any of you guys looked through all the rules? It seems like there are a lot of balance issues, but it's introducing me to a variety of new concepts. I'm sure the idea has been played out in some game before, but I like the idea of picking a race AND a special template-thing.
You mean like an Exalt type and an caste?
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Post by Hicks »

Oh, the game is definitely broken at level one. The highest target numbers are supposed to be 40, and a 1st level character can all out attack to roll 10k7 + exploding dice to hit against a max DC of 35 (against a naked man with 5 Dex) and do [(10k3+20)/target size] damage that ignores 10 points of armor (Hint: the best armor negates 12 points). It is rather ridiculous. It reminds me of SenZar.
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Post by Seerow »

What are you using for 10k3+20 damage with AP-10? I see several AP-10 weapons out there, but none that fit that damage description. Also remember the rule for going over 10 dice is add to the number kept before adding a flat +10 damage, so if you somehow got something up to 12k3, it would become 10k5, not 10k3+20 (this is quite a bit weaker on average).

But even so, I'm having trouble recreating that exact number.
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Post by CatharzGodfoot »

So far the best part of the book is on page 287. Modrons.
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Post by Darth Rabbitt »

The fact that it was released on April Fool's Day makes me skeptical that they're being serious.

Poe's Law and all.
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Post by Hicks »

Whoops, that was supposed to be an attack roll of [2 Dexterity + 5 weapon + 2 All Out attack + 2 stunt description, 7 base + 1 swords specialization; 10k9] with damage from an artifact Darksteel Grand Daiklave of [4 base + 7 Strength, 3 base + 1 hurting people specialization; 10k5] damage, AP [2 base + 8 vs. non Darksteel items, 10]. At first level.
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Post by Seerow »

Hicks wrote:Whoops, that was supposed to be an attack roll of [2 Dexterity + 5 weapon + 2 All Out attack + 2 stunt description, 7 base + 1 swords specialization; 10k9] with damage from an artifact Darksteel Grand Daiklave of [4 base + 7 Strength, 3 base + 1 hurting people specialization; 10k5] damage, AP [2 base + 8 vs. non Darksteel items, 10]. At first level.
Well remember an all out attack means you can't dodge or parry the next round, so doing that is leaving you wide open (since as you've pointed out, passive defenses are basically meaningless).

But yeah, passive TNs are laughably low, normally I'd say this is fine and just expect to be using dodges except against mooks or someone who crit failed, but having a higher passive defense is supposed to be the benefit to being a smaller sized creature... and well it isn't.

It seems like there's a couple problems at play here:
1) Hurting People specialization really isn't all that defined. Though the way you handled it is likely the correct way, it is possible you are intended to add a hurting people specialization to attack rolls rather than damage rolls.
2) Str adding to melee damage is pretty over the top. As far as I can tell there's no equivalent for ranged weapons, which means meleeing a guy with a sword is much more effective than shooting him with a plasma cannon. That's just silly.
3) Darksteel is overpowered, unless everything you fight wears darksteel. Then Darksteel becomes useless and you'd be better off using something else.

For example that 10k5 attack against a Dragonborn in Best Quality Darksteel Power Armor, say it hits for 35 damage. Since you have -2 AP, but the darksteel cancels out, you end up with 11 armor, reducing that to 24 damage, then divided by 8 for size, and you take 3 points of damage. Against a normal person without that quality armor though, you're instead looking at no armor, and a size of 6, making that 5 points of damage. A halfling is looking at eating 11 points of damage from said attack, and likely just falling over dead.
Last edited by Seerow on Mon Apr 04, 2011 4:14 pm, edited 1 time in total.
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Post by Hicks »

So DtD40k7e is this close to being an actual workable game. However there a few named things which though intrinsic to the setting, possess only a conspicuous lack of rules:
  • SPELL JAMMERS:[/i] Seriously, in a game about flying across the Great Wheel through the Warp, there are 0 rules explaining how one would do so. Combat with Spell Jammers, Maneuvering Spell Jammers, Constructing Spell Jammers, Spell Jammers breaching a Crystal Sphere, all missing. What a shame.

    GATES: There probably at least one for every crystal sphere, but there are no rules for activating them, operating them, building them, or destroying them; at all.

    VEHICLES: In addition to the lack of Spell Jammers, there is a total blank concerning any other kind of vehicle. Trains, planes, cars, tanks, boats, airships, bicycles, covered wagons, horses, there is no way to get from point A to B other than first walking there and then teleporting back that does not involve an impromptu magical tea Party.
Yeah, the game's math is broken 6 ways from Sunday, and I can forgive that because the setting is so FUCK YEAH AWESOME, but anything other than small group tactical combat or dialogue is unsupported.

In short, it appears that the game was rushed to meet the April 1st launch, and as a consequence there are typesetting errors (greaTest), design errors (The armor table says power armor provides +1 STR, but the text entry says it is +2 Strength), and the above bolded subsystem omissions.
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